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Costa works at Ubisoft Digital Arts, but unsurprisingly his interests span a huge range of 2D and 3D technologies including character animation, physics, tools for artists, math, fluid dynamics ...
The demos, of course were a little more work. Bill Reiss of Blue Rose Games was the guy who ported both the Farseer Physics Engine and demos to Silverlight.
Voxlap is a cool demo showing the features of a voxel-based game engine. A voxel(volume element) is like a pixel(picture element) except it's 3d instead of 2d. <br ...
Creative Bloq is in Orlando for Epic Games' Unreal Fest. Today, we got the lowdown on everything that's new in the best game development software in the State of Unreal 2025. Highlights included the ...
Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows games ...
The dynamic destruction demo focuses on Havok's particle physics engine; the company also has tools that help developers with in-game navigation and clothing-based physics.
Terminal Reality demonstrates its Infernal Engine in Ghostbusters, showing how physics can scale over multiple CPU threads.
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows ...