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Since its inception in 1971, SIGGRAPH has been at the forefront of revolutionizing the field of computer graphics and interactive technologies.
A total of 13 new technologies in computer graphics and interactive techniques, including 3D graphics and animation, intuitive human-computer interaction technologies and neural signal processing, ...
Students expressed creativity and ingenuity in the design of interactive computer graphic scenes for their final projects in the winter quarter Intro to Computer Graphics course.
Graphics devices. Interactive graphics systems. Drawing algorithms. Lines and polygons. Curves and surfaces. Representation of 3-D objects. Perspective. Techniques for visual realism. The course will ...
CHICAGO--(BUSINESS WIRE)--SIGGRAPH 2020 announces 163 selected research projects from 24 countries as part of its world-renowned Technical Papers program. Throughout its now 47-year history, the ...
Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
If there ever was a tool that could stimulate the imagination and profit from the intuition and creativity of John Tukey, it was computer graphics. John always saw graphics a being central to ...
"Just as developers need tools to understand the performance of a CPU intensive application in order to modify the code for higher performance, so do those that develop interactive 3D computer ...