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Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Loading screens are slowly but surely becoming a thing of the past. This is predominantly because of how fast games can load now, as ninth-generation consoles and high-end PCs can boot games up before ...
Unity is updating its game engine so developers can leverage the built-in screen reading software in desktop operating ...