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For example, shader programming. Graphics programmers used to do all shader programming, but now most of it is the responsibility of technical art.
OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES ...
DirectX Raytracing hits v1.1 and DirectX 12 gets support for Nvidia's Mesh Shaders Microsoft has released a preview of new DirectX 12 features in the latest Windows 10 Insider Preview build ...
In a blog Microsoft is talking DX Raytracing Tier 1.1 and overall a previews a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. DirectX ...
As editors and bloggers the world over rushed to pick apart Apple's iPhone 4S unveiling if you missed it, their main bone of contention was that it wasn't iPhone 5 developers like Glenn Corpes were ...
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