"If you're going to go and create a live-service game competing with these other games, I think you're going to have to spend ...
But while the current conversation around the stock focuses largely on quarterly bookings and margin pressures, the more interesting question is what Roblox will look like in five years. Because ...
What if you didn't have to spin the roulette wheel every time you released a new game, hoping for it to find an audience?